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Assets and Targets

August 23rd, 2008 | No Comments | Posted in 13th colony, Blog

So I’ve got the new session system mapped out and I’ll start working on it this weekend. Tomorrow is good ole Nick’s birthday shindig. I’ve got to make him a card or something.

Anyway, it looks like I might get an early alpha up and running soon. Though right now it’s pretty much just “SPACE EXPLORER.” By that I mean that nothing is running but movement and exploration. Combat isn’t up or even started yet and there are only 5 types of ships in the database.

I need ship and weapon names.

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Local Maps and Exploration

August 3rd, 2008 | No Comments | Posted in 13th colony, Blog

I’ve got movement and exploration working now. I don’t like the memory usage right now but at least I’ve got something in working order.

Blue is unexplored, the space background is explored, the green is where you are, and the yellow outline is where you can go immediately.

So I’m watching a movie staring the Beatles on A Channel. What the hell.

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Faster Random Maps

July 23rd, 2008 | No Comments | Posted in 13th colony, Blog

Fixed the infinite loop! Hah.

Random maps now generate in under 3 seconds.

01-02-03-04-05
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06-07-08-09-10
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11-12 13-14-15
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16-17-18 19-20
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21-22-23-24-25

More »

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Random Map, Random Progress

July 23rd, 2008 | No Comments | Posted in 13th colony, Blog

So I got the random map algorithm working now. Not smooth yet but it generates perfect mazes at least.

I’m still working out how to save the exits. It’s either going into one field or separated into up,down,etc or by north,south,etc.

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Map Makin’ Ain’t Easy

July 21st, 2008 | No Comments | Posted in 13th colony, Blog

Writing an algorithm to make a random maze is pretty annoying. Especially when you want the maze to come out a certain way. There’s a lot of backtracing involved.

To give it a more open feel, I’ve decided to overlay two separate mazes on top of each other. Let’s hope this works.

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Great Success

July 11th, 2008 | 2 Comments | Posted in 13th colony, Blog

I got the algorithm working! We now have plot course. Combat and trading are in the works next.

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